What ho, loyal readers! Rachel back again from the word mines where I have been slaving under dragons (very nice ones, but dragons nonetheless) to talk about...settings!
Settings are one of those writing necessities that too often gets overlooked. If you've done any writing research, you've already read dozens of articles about crafting characters and worldbuilding and plotting. But while these elements are all very important, surprisingly little ink, digital or otherwise, is spent on how to craft and imagine the actual physical space your characters, world, and plot inhabit.
This is especially weird when you consider how important set design is to other story telling mediums. Theatre, movies, television, and video games all have professionals who've made careers out of set design. Likewise, comics--both American and manga--spend an enormous amount of time on backgrounds.
In all of these, what the space where the action takes place looks (and sounds) like is clearly a huge part of the experience of the story. So why do we as authors, who have the entire reader imagination at our disposal, who spend months to years perfecting our characters and plots, so often delegate our setting to cliches like "dark forest" or "big stone castle"?
The obvious answer here is that, unlike all the things I mentioned above, writing is not a visual medium. Other than our covers and the very occasional illustrated edition, we don't deal in pictures. Quite the opposite. Saying accurately what something looks like is one of the hardest things to do in writing. "A picture is worth 1000 words" can be a literal statement when you're writing a book, and who wants to waste that kind of narrative space on what's basically a long, info-dumpy description? No one, which is why one of the most common pieces of writing advice I see in Fantasy circles is "don't stop to describe the scenery."
Make no mistake, this is good advice! We've all read (and most likely put down) books that stop the action completely to spend 5 paragraphs describing a castle on a bluff or the crowds in a city market. These are both setting-establishing elements that a movie director could establish in one camera pan, but would take us writers pages of tension-breaking description text to achieve the same effect, which is why you don't see them much in good fiction. They simply take way too long to do.
At the same time, though, creating an interesting, memorable, atmospheric world is a huge part of writing memorable fiction, especially in genre. However interesting your characters, plot, and world are, if you set them in a very generic Fantasy setting that relies on cliches to fill in your backgrounds, you are setting yourself up to be at least partially forgettable.
So how do you strike a balance? How do you create and then describe a setting that's unique enough to be memorable without spending a thousand extra words and killing your tension in the process?
It's a tricky balance, but there are definitely a few best practices I've learned over the years to make it easier. So, without further ado, let's talk about...
Unless you have a very strong image of a place or scene in your head already (or you're actively writing one right now), chances are you haven't given much thought to your settings yet. To be clear, I'm not talking about World Building. I've gone over that whole other kettle of fish in detail already. This post is all about actual, physical location. The places where your characters live and your action takes place.
If we were working on movies or video games or any of the visual mediums, we would call this set design, and it would be a huge freaking deal. How many movies have you watched where just looking at the set was enough to create strong expectations of what was coming before any characters spoke or any plot had been laid down?
Oh yeah, that's powerful mojo. Of course, we writers don't have these visual elements to work with, but that's no excuse not to have creative and interesting locations. We are still storytellers and entertainers. It is our job to be as interesting as possible, and creating really cool settings is a huge part of that, so let's talk about how to do it.
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| {Insert Cool Stuff Here} |
This is especially weird when you consider how important set design is to other story telling mediums. Theatre, movies, television, and video games all have professionals who've made careers out of set design. Likewise, comics--both American and manga--spend an enormous amount of time on backgrounds.
In all of these, what the space where the action takes place looks (and sounds) like is clearly a huge part of the experience of the story. So why do we as authors, who have the entire reader imagination at our disposal, who spend months to years perfecting our characters and plots, so often delegate our setting to cliches like "dark forest" or "big stone castle"?
The obvious answer here is that, unlike all the things I mentioned above, writing is not a visual medium. Other than our covers and the very occasional illustrated edition, we don't deal in pictures. Quite the opposite. Saying accurately what something looks like is one of the hardest things to do in writing. "A picture is worth 1000 words" can be a literal statement when you're writing a book, and who wants to waste that kind of narrative space on what's basically a long, info-dumpy description? No one, which is why one of the most common pieces of writing advice I see in Fantasy circles is "don't stop to describe the scenery."
Make no mistake, this is good advice! We've all read (and most likely put down) books that stop the action completely to spend 5 paragraphs describing a castle on a bluff or the crowds in a city market. These are both setting-establishing elements that a movie director could establish in one camera pan, but would take us writers pages of tension-breaking description text to achieve the same effect, which is why you don't see them much in good fiction. They simply take way too long to do.
At the same time, though, creating an interesting, memorable, atmospheric world is a huge part of writing memorable fiction, especially in genre. However interesting your characters, plot, and world are, if you set them in a very generic Fantasy setting that relies on cliches to fill in your backgrounds, you are setting yourself up to be at least partially forgettable.
So how do you strike a balance? How do you create and then describe a setting that's unique enough to be memorable without spending a thousand extra words and killing your tension in the process?
It's a tricky balance, but there are definitely a few best practices I've learned over the years to make it easier. So, without further ado, let's talk about...
Writing Wednesday: Creating Settings Readers Can't Forget (And You Can't Mess Up)
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| "Sci-fi City" by JadrienC on DeviantArt |
If we were working on movies or video games or any of the visual mediums, we would call this set design, and it would be a huge freaking deal. How many movies have you watched where just looking at the set was enough to create strong expectations of what was coming before any characters spoke or any plot had been laid down?
![]() |
| Hobbiton, I'm looking at you. |












