Hi folks,
Rachel refused to come out of her writing cave this morning. Something about Dragons, interruptions, and tasty with ketchup. So it looks like I'm going to be doing the blog post today. Mwahahaha! Last week was a business post, so this week I'm going to try to keep it writerly with a post on settings and world building.
All my best worlds start with a hook. The setting itself needs to have a core component that invokes curiosity, "OMG factor," an exciting twist, has implications, or invokes a sense of irony/dread.
Rachel refused to come out of her writing cave this morning. Something about Dragons, interruptions, and tasty with ketchup. So it looks like I'm going to be doing the blog post today. Mwahahaha! Last week was a business post, so this week I'm going to try to keep it writerly with a post on settings and world building.
Writing Wednesday: Tips for Great World Building
I've been making my own settings since sixth grade. Not for books, but for the table top RPGs that I run for my friends. Surprisingly to me, this experience has been invaluable when I help Rachel world build for her series. In fact, one of the most crucial contributions I make to Rachel's books have to do with her settings. She's even written a post about my world-building help called My Husband, the World Wrecker.
(RACHEL NOTE: This is true. All of my settings were either blatantly stolen from or enormously improved by Travis. Also, YOU GUYS, he is the best GM ever! Seriously. I learned so much of what I know about stories from being a player character in his games over these last 14 years. Just goes to show that you really do pick up novel writing skills from everywhere!)
(RACHEL NOTE: This is true. All of my settings were either blatantly stolen from or enormously improved by Travis. Also, YOU GUYS, he is the best GM ever! Seriously. I learned so much of what I know about stories from being a player character in his games over these last 14 years. Just goes to show that you really do pick up novel writing skills from everywhere!)
I'm not a writer like Rachel, but this is something I've done a lot both together with her and on my own, so today I want to share with you some of the things I've picked up over my two decades and countless worlds worth of experience into what makes for really good world building. Now, this will be less "how to world build" and more "how I world build", but I hope that you all find this interesting none the less.
Starting Out, the Big Hook
All my best worlds start with a hook. The setting itself needs to have a core component that invokes curiosity, "OMG factor," an exciting twist, has implications, or invokes a sense of irony/dread.
However, I'm not a fan of every type of world hook. I definitely feel like some are better than others. Specifically, I'm a big big believer in the power of,
The contradiction. Aka, the mystery, the thing-that-doesn't-add-up, the glaring exception...
All the coolest settings I know of (including Eli, Devi, and Dragons ^_~) have the contradiction deep within them. Our brains are desperate for order. We instinctively crave for everything to make logical, or at least explainable, sense. When we see something that doesn't make sense, say a broken rule of the universe or society, the urge to know why it doesn't drives us nuts.
In story, just add on the fact that not-knowing might have deadly consequences and you'll get some great baked-in tension.
In story, just add on the fact that not-knowing might have deadly consequences and you'll get some great baked-in tension.
For example,