Showing posts sorted by date for query hooks. Sort by relevance Show all posts
Showing posts sorted by date for query hooks. Sort by relevance Show all posts

Wednesday, September 28, 2016

Writing Wednesday: Tips for Great World Building

Hi folks,

Rachel refused to come out of her writing cave this morning. Something about Dragons, interruptions, and tasty with ketchup. So it looks like I'm going to be doing the blog post today. Mwahahaha! Last week was a business post, so this week I'm going to try to keep it writerly with a post on settings and world building.

Writing Wednesday: Tips for Great World Building

I've been making my own settings since sixth grade. Not for books, but for the table top RPGs that I run for my friends. Surprisingly to me, this experience has been invaluable when I help Rachel world build for her series. In fact, one of the most crucial contributions I make to Rachel's books have to do with her settings. She's even written a post about my world-building help called My Husband, the World Wrecker. 

(RACHEL NOTE: This is true. All of my settings were either blatantly stolen from or enormously improved by Travis. Also, YOU GUYS, he is the best GM ever! Seriously. I learned so much of what I know about stories from being a player character in his games over these last 14 years. Just goes to show that you really do pick up novel writing skills from everywhere!)

I'm not a writer like Rachel, but this is something I've done a lot both together with her and on my own, so today I want to share with you some of the things I've picked up over my two decades and countless worlds worth of experience into what makes for really good world building. Now, this will be less "how to world build" and more "how I world build", but I hope that you all find this interesting none the less.

Starting Out, the Big Hook


All my best worlds start with a hook. The setting itself needs to have a core component that invokes curiosity, "OMG factor," an exciting twist, has implications, or invokes a sense of irony/dread.

However, I'm not a fan of every type of world hook. I definitely feel like some are better than others. Specifically, I'm a big big believer in the power of,
The contradiction. Aka, the mystery, the thing-that-doesn't-add-up, the glaring exception...
All the coolest settings I know of (including Eli, Devi, and Dragons ^_~) have the contradiction deep within them. Our brains are desperate for order. We instinctively crave for everything to make logical, or at least explainable, sense. When we see something that doesn't make sense, say a broken rule of the universe or society, the urge to know why it doesn't drives us nuts.

In story, just add on the fact that not-knowing might have deadly consequences and you'll get some great baked-in tension.

For example,

Wednesday, August 24, 2016

Writing Wednesday: The Rule of Cool

I've been on a bit of a film critic kick lately. This isn't because I'm some kind of huge movie buff, but because I really enjoy listening to intelligent deconstruction of story, and movies are a lot simpler to deconstruct that novels. This is because movies and television--being vastly shorter and more limited in scope than novels, which are hemmed in only by the author's imagination--can't afford to waste story time.

Script writing is famously unforgiving. There is simply no room for anything but the most efficient and deft strokes of plot and character. Scripts are storytelling condensed down to its purest form, which means that when mistakes happen, and they happen a lot, the way the story fails tells us a lot about what is really important in narrative and why.

I just wanted an excuse to use this picture.

If you're interested, I highly recommend Every Frame a Painting for super insightful classic film criticism about why good movies are so good. Movie Bob for a funnier, more topical criticism on current releases, how they came to be, and why they succeed or fail. And finally DigiBro for an incredibly insightful and thoughtful look at the unique storytelling and directorial work that goes on in anime.

All of these channels are really good in their own areas, and while I have zero interest in ever writing a screen play or getting behind a camera, I've learned a lot from all of them. Writers have a bad habit of thinking our art form is unique, but at the end of the day, on screen or on the page, stories are still just stories. They have the same rules, same tricks, and same pitfalls regardless of medium. Tropes that appear in film and TV often appear in books. This is especially true as our modern generations grows up and starts writing stories that draw inspiration not just from our childhood novels, but also from the movies, TV, anime, comics, and video games we grew up with. My own stories are just as inspired by those shows as they are by the books I've read, and as I keep digging for new ways to become a better writer, it only make sense to turn to analysis of these other mediums to find my new tricks.

So now that I've written 200 words about how I got here, I'm going to get to the good stuff and talk about my latest favorite story concept I've gleaned from watching all these critic videos, and that is the Rule of Cool.

Writing Wednesday: The Rule of Cool


Wednesday, July 6, 2016

Writing Wednesday: 4 Quick and Easy Ways to Make Your Writing More Interesting

Hello everyone. Happy Canada Day/4th of July/random week in July, and welcome back to Prose Summer Camp!



This is going to be our last Prose Summer Camp post for the year. We've had a really good run these last two months, but I've covered just about everything I wanted to cover about prose level writing, and I'm ready to get back to my true love: obnoxiously over-detailed analysis of big-picture writing issues! Hooray!

No such thing as too much organization!
Before we go, though, I wanted to talk about the part of prose level I probably think about the most, and that's how to make my actual writing clearer, more readable, and more interesting for my audience.

This is something every writer strives to do. Who doesn't want to make their words more interesting? But while I obviously can't tell you what words to write because I don't know your story or you're style, I have learned a lot of tricks over the years. Some of these have come from editors, some from reading and studying better authors than myself, and a few from my own trial and error.

Big or small, these are all tricks I use in my own novels to get and keep reader attention (or at least keep eyeballs from glazing over). As you'll see, they're all pretty simple. So simple that you might already know them, actually, but fingers crossed that I can deliver something new!

But first, as always, this disclaimer:

**This is how I write. All of the tips below are drawn from my taste and experience as a writer. If you don't like my writing style, knowing how I dress up my paragraphs might not be useful. This is fine! Everyone writes in their own voice. I hope, of course, that you will still find some it helpful, but please don't take any of this as me setting down the One True Path of Writing. I'm just telling you what works for me in the hopes that it might also work for you.**

Now that's clear, let's get to the list!

Writing Wednesday: 4 Quick, Easy Ways to Make Your Writing More Interesting


Wednesday, June 22, 2016

Writing Wednesday: Anatomy of a Scene

Hello everyone, and welcome back to Prose Summer Camp!



Today, we're going to be taking a look at the workhorse of fiction, the scene. But first, announcements!

First, on Monday, Trav had a great post about why you shouldn't price your novel at $0.99. For the record, I absolutely agree with everything he says, but (as we always say around here), our way is not the only way. Case in point, after we posted the article, the awesome and very successful Annie Bellet contacted me on Twitter to tell me that she and several other authors have had fantastic success pricing at $0.99! This lead to a great discussion which I begged her to put into a post, and she gracious obliged. So, next Monday we'll have a guest post from Annie about why you should price your novel at $0.99! I've already read it, and it's going to be awesome.

Secondly, we've added a ton of new posters to the shop! Including this little beauty...

Squeeee!!!

Folks, I've got one in my hands right now, and it is gorgeous! The colors are so much more vibrant than on screen. We've also got posters for the covers and art for One Good Dragon Deserves Another (finally) and No Good Dragon Goes Unpunished as well, and they look just as good. You need more dragons in your life, right? Head on over to the swag shop to take a look and get some special Heartstrikers art for your walls!

Now that's out of the way, let's get down to brass tacks, with...

Prose Summer Camp: Anatomy of a Scene

So far in this series, we've talked about the small, technical details of good writing like improving sentence structure and how to write good sentence level description. We even had Bob come in to help us with dialogue

Now we're going to zoom out a bit and take a look at a larger, but still fundamental, aspect of good novel writing: the scene. As always, though, a disclaimer:

**This is how I write. All of the tips below are drawn from my taste and experience as a writer. If you don't like my writing style, knowing how I plan my scenes might not be useful. This is fine! Everyone writes in their own voice. I hope, of course, that you will still find some it helpful, but please don't take any of this as me setting down the One True Path of Writing. I'm just telling you what works for me in the hopes that it might also work for you.**

Now that's out of the way, let's talk about what a scene can do.

Wednesday, March 2, 2016

Writing Wednesday: Reader Investment and the Ticking Time Bomb

I've talked about tension and hooking my reader a LOT on this blog over the years. (Seriously, a lot. Search my blog for tension and you get, like, 20 posts.)

Given all the pixels I've already spilled on the topic, you might think I've already covered every single aspect of writing tension that exists. Well, you'd be wrong! There's always more stuff to say about tension in stories! This is partially because the mechanics of good tension are deep, subtle, and worthy of exploration, but mostly, I talk about tension because tension is really freaking important. More important than characters or plot or any other critical element of writing.

Note that this isn't to say those other things don't matter. They matter a ton! Just try writing a book with cardboard characters and see how far that gets you. It's just that tension matters more, because while you could have the best characters/plot ever committed to paper, no one's ever going to read long enough to see them if your tension sucks. Maintaining good tension is how you keep a reader's attention over the course of your writing, and since 99% of being a successful author is writing shit people want to read, I'm sure you can see how keeping your tension on point is critical to story success.

This is both a great example of narrative tension and a really great book on the subject!

So if you're new to the blog and I've just made you paranoid about your own tension, click here to get caught up! (And if you have no idea what I'm talking about with all this tension stuff, click here for my very first post on the topic to see me work myself into a froth explaining what tension is and why you desperately need it in your life).

For the rest of you old hands (or who just don't want to read back posts), today's tension topic is all about tricks and mechanisms for maintaining tension and reader investment over the course of a scene, chapter, or even an entire book. (And yes, I did just use the word "mechanisms.")

Gird your loins, peeps! It's about to get technical in here!

Writing Wednesday: Reader Investment and the Ticking Time Bomb


So I've already talked about how you can use hooks to grab a reader's attention and yank them into your story like an angler landing a sweet, highly literate fish. (And if you're not sure what a hook is, go read this post.) For maximum effect, most authors use hooks at the very beginning of the story to draw a reader in and then again and again throughout the rest off the text to keep them there. This post is about what happens after the hook has done its job.

Congratulations! Your reader now reading your book! Now: how do you keep them there?

Wednesday, February 10, 2016

Writing Wednesday: Flavor vs. Bake

First up, if you're at all interested in the self publishing business, go and check out the latest Author Earnings Report. It's one of their better ones and paints an amazing picture of the current Amazon book market (which is pretty much the #1 most important market for most indie authors currently). In addition to mapping out the market share of indie books as compared to small and large publishers, they also take a pretty comprehensive stab at figuring out just how much money Amazon itself makes per day from the indie marketplace, and damn. Let's just say I'm not worried about Amazon giving up the indie ghost anytime soon!

Okay, okay, enough business, let's talk craft! Delicious, delicious craft...

Writing Wednesday: Flavor vs. Bake


If you follow me on Twitter (and if no, why not? Come hang out!! Let's be cool kids!), you've probably picked up that I'm a pretty big fan of a certain reality cooking show from across the pond. That's right, I'm talking about my addiction du jour, The Great British Bake Off!!

Tell it like it is, Mary!
Before I begin...OMG WHY ISN'T ALL OF THIS SHOW AVAILABLE IN AMERICA? Do you not like money in England? Because I would pay--oh God, how I would pay--to own all six seasons of this amazing show in glorious HD. BUT NO. All I get is one measly season on Netflix and scraps of the others through, um, methods I'm not going to talk about on the blog >.> 

Moving on!

My love of reality television competition shows for creative endeavors is well documented on this blog. But while I loved the shit out of Project Runway, I think I love the Great British Bake Off even more for the following reasons:
  1. The hosts (but mostly Mary Berry).
  2. The food.
  3. The accents! (Particularly the excessive use of the word "chuffed")
  4. I learn a ton about baking every episode.
  5. EVERYONE IS SO GOD DAMN NICE! (No cast drama, everyone seems genuinely happy just to be there, just a super pleasant and positive watching experience all around!)
  6. Sue's terrible puns.
  7. Mary Berry, again.
All that said, I think what I love most about this show (and the part that actually pertains to writing, which we'll get to in just a second) is the focus on the perfect marriage of technical skill and creative brilliance required to win.

Wednesday, December 9, 2015

Writing Wednesday: "He never wasted a single failure"

I got dragons to write, so this one's going to be short and sweet :)


Writing Wednesday: "He never wasted a single failure."


So as you guys might know, I'm a pretty big anime nerd, and my current show of obsession is Food Wars (aka Shokugeki no Soma)!

WHY IS THERE NOT MORE OF THIS RIGHT NOW?!
This show is SO GOOD, YOU GUYS!

On the surface, it appears to be just another goofy shonen school fighting anime that picked cooking and rampant nudity as its hooks to stand out in a crowded market. I actually ignored it for several months because I thought it was all gimmick, but after one episode, I realized I was epically wrong. Food Wars is amazing! Not only is it a perfectly executed fighting anime with some of the best tension I've ever seen (trust me, give this thing three episodes and you will be obsessively binge watching anime characters cook rice just like the rest of us) and awesome cooking techniques that are based in reality, the writing is really freaking good.

This is noteworthy in and of itself. I'm a pretty big anime fan, but even I can admit that story, especially on the episode level, is sometimes a weak point in the genre. This goes double for a weird series like this that has so much else going on, but so far Food Wars seems incapable of screwing up. The tension mechanics at work so perfect it hurts and the large cast is both amazingly well drawn and expertly handled so no one gets lost. These would all be (and are) fantastic reasons to watch the show, but what really knocked my socks off was the dialogue writing. Even in translation, there are several lines that made me green with envy, but my stand out favorite of the first season was

"He never wasted a single failure."

Wednesday, October 14, 2015

Writing Wednesdays - Varying Your Pacing For Dramatic Effect

But before we start, did you know that ONE GOOD DRAGON DESERVES ANOTHER, the sequel to NICE DRAGONS FINISH LAST, is now available as an audio book?! Well it is! And you should totally get a copy because the performance is amazing!! Go listen to the sample at least, you won't be disappointed!

I had a big NaNo post in the works, but it's not quite November yet (okay, it's barely the middle of October), and so, being the dug-in enemy of holiday creep that I am, I've decided to put the NaNo post off until next week and write about one of the most important and difficult to pull off aspects of writing: pacing. Specifically, I want to talk about how to vary your pacing to make your readers feel different things, sort of like pulling a lever on their emotions!

(Pause for evil author cackling).

Ahem. Moving on.

Writing Wednesdays - Varying Your Pacing For Dramatic Effect

Tuesday, August 11, 2015

The Knife Test (or, What ONE PIECE Taught Me About Writing)

Years and years ago (five to be exact), I did a two part blog series on the sadly defunct author group blog The Magic District called "The Author Toolbox." These two posts contain some of my most fundamental writing beliefs, and while one, The Three Hooks got its own repost on this blog and a mention in 2k to 10k, the Knife Test got sadly left behind.

This must be remedied. For 12 novels now, the Knife Test has been a fundamental part of every character I've written. It's the first and last test for every character arc I create, and it's also a ton of fun to do. So, without further ado, I give you the (freshly updated!) Knife Test, my ultimate trial for any character who wants a place in my books.

The Knife Test



The Knife Test is something I put to all my characters. Nerd that I am, the idea comes from an anime called One Piece, which is just about the greatest show ever. If you can get past its cartoony nature and corny humor, there is an amazing story there. (And if you read my Eli Monpress books, you'll probably recognize a lot of themes. What can I say? Steal from the best!!)

In the show, there’s a character named Zoro whose dream is to be the greatest swordsman in the world. Around the end of season one, he comes across the actual greatest swordsman in the world, a man named Mihawk. Now, Zoro KNOWS he is too short for this ride, but he also knows that he might never get this chance again, so he challenges Mihawk to a duel. (Because, of course, the only way to be the greatest swordsman in the world is to beat the guy who’s already at the top.)

Mihawk refuses. He knows Zoro is way below him in skill. Dueling him would be a waste of everyone's time and most likely Zoro's life. When he sees how determined Zoro is, though, he agrees to fight him, but only with a small dagger.

Zoro is insulted. He has three swords, how you fight that with just a tiny dagger? Mihawk counters that the dagger is all he needs. Seeing that he's not going to get his duel any other way, Zoro reluctantly agrees and the fight begins. Zoro (who has been undefeated in the series up to this point) goes all out, but is still defeated in one stroke. The fight ends with Mihawk holding his tiny dagger lodged in Zoro’s chest. 

But even with a dagger in his chest, Zoro doesn't retreat. He just stands there, staring at his opponent. Confused, Mihawk says, “This dagger is an inch from your heart. Why don’t you step back? Do you want to die?”

Zoro looks him straight in the eye and says, “If I were to take even one step back, I’d never be able to stand before you again.”

“Yes," Mihawk says. "It’s called losing.”

And Zoro answers, “That’s why I can’t step back.”


Still probably my favorite fight of all time.

And that, that right there, is the knife test. When the knife is scraping your heart, what do you do? Do you play it safe, step back, and live? Or do you refuse to give up on your goals? Do you keep moving forward, even knowing you'll probably die? 

This is the ultimate test of conviction. All of my main characters have to pass it, and I have to understand (and more importantly, make the reader understand) why. I put my characters through this test in the initial world building stages, and then again over and over throughout the novel. It's the epitome of show versus tell. It’s not enough for Miranda to say she is dutiful. She has to prove over and over again in a dozen different ways that she will put herself on the line for her duty. She has to face that dagger every time, over and over, and never turn away.

I admire conviction in all people (who doesn't?), but I think it's especially important for characters, both the ones I write and the ones I look for in my pleasure reading. The Knife Test gives me a vehicle to show off that conviction. I don’t just say “Character X cares about Y more than his life”,  I make her prove it again and again. (Though, of course, I try not to actually kill the character, because then the story would be over!) 

Really, though, the mortality aspect of the test is immaterial. We all know the hero most likely isn’t going to actually die, but we love seeing how close he or she cuts it, and, even better, how on earth they’re ever going to get out of this mess. The Knife Test is just a tool for creating circumstances that test a character's mettle, a mental construct to help me wrap my brain around the tension and conflict needed for great character development. It's my way of asking "What does this character really stand for? What would they die for?" Because once you know what circumstance or person your character would walk into a knife for without regret, then you know that person inside and out. Once I've got that, all I have to do is put that character into my story and get out of their way.

Every writer has their own tricks, and this is one of my favorites. I hope you find it useful, or at least interesting. Thank you as always for reading, and I'll be back tomorrow with a brand new Writing Wednesday!

Friday, July 31, 2015

7 Posts to Help You Use Hooks Better

Hi everyone, this is Travis. I realized that we have a lot of new readers lately. If you want to be a better writer, there's years of materials here on Pretentious Title to dig through!

But no one likes digging through years of old posts. So, to help you all out, I've put together a quick link round up of some of Rachel's most popular How To writing posts. Today's topic is: the Hook. What it is, how to use it, and some great examples of the hook in action.

I hope you find these links handy! If you'd like more of these roundups, let us know what topics you'd like to see covered in the comments below. And remember, One Good Dragon Deserves Another comes out tomorrow!

(Rachel takeover: REVIEWS! In addition to the absolutely wonderful FBC review I mentioned Weds, OGDDA has already racked up great reviews from The Midnight Garden and Notes from a Readerholic as well! SO HAPPY YOU GUYS! Thank you!!!)

And now, the links!

Rachel's Top Posts About Hooks


Anatomy of a Hook - Using 6 Word Stories to examine the hook in its purest form.

The Art of Story Velcro - Using every aspect of your story to hook readers so hard, they never let go.

How to Write a Great Blurb - Who says writing great blurbs has to be torture?

Where to Start Your Story - It's not always where you think.

Tension - Why hooks work in the first place. The alpha and omega of successful writing.

How to Write a Prologue People Won't Skip - For all my fellow prologue junkies out there!

How I Manage Large Casts of Characters - Using character hooks to keep readers invested.


Thank you again for reading, and happy Almost OGDDA Release Day!
- R & T

Friday, June 12, 2015

Let's Talk Numbers: Reader Retention Rates Across a Series

So today, completely of his own volition (and because he is a giant data geek), my husband, business partner, and far more sensible half, Travis Bach, is here to share some publishing numbers! Today, we're looking at reader retention rates across series, how many people who buy the first book in a series can be expected to buy the others.

Now, of course, this number will vary wildly between writers and even between series by the same author, but (as Travis is about to explain) looking at your book sales from a top down, data driven perspective can enable you to make some pretty sharp best guesses, or at least ballpark. If nothing else, it's an interesting topic to think about and I thought you guys would enjoy getting a peek behind the curtain for how we make our business decisions here at the Aaron/Bach book factory.


Thursday, April 9, 2015

Where to Start Your Story

FINALLY! A craft post! Allons-y!



Way way back in the halcyon days of last November, someone on my yearly NaNo thread asked me "where do you start your story?" I love this question for a lot of reasons, but mostly because 1) there are so many different places to start any story, and 2) different starts can create entirely different reading experiences, even if the basic plot is the same.

One of the first things I think about when I sit down to actually plot a book is where I'm going to start. As a general rule, the best place to start your story is always wherever things get interesting,  BUT (and here's where it gets cool), "where things get interesting" can vary enormously depending on your audience/genre.

Take this plot I just made up:

When she was nine, Mary's family was eaten in a dragon raid. Swearing revenge, she tracks down a knight of the Sacred Order of Dragon Hunters and demands to join. After saying no many times, the knight eventually gives in and agrees to train her. Many years later, Mary has become an amazing Dragon Hunter and is ready to avenge her parents. But when she finally enters the cave of the dragon who took her family so long ago, she discovers everything she thought she knew is wrong, and the real monsters are the ones she never suspected.

Exciting stuff! Now, where would you start this story? There are a lot of good, exciting spots, many of which could work, but which spot is best depends entirely on what kind of story you want to tell.

For example, if I wanted to write a YA, I'd start when the wounded and determined child Mary approaches the knight and demands he teach her to hunt dragons, and then show how she never gives up even when he says no. Once he eventually gives in, I'd show her training and have her finally get to the dragon cave for the mid-book climax, where I'd turn everything on it's head.

On the other hand, if I wanted to write a gritty, dark fantasy about a woman on a path of bloody revenge, I would jump way ahead and start when Mary is already a professional Dragon Hunter doing her final prep for the hunt she's been training her whole life for, only to get in and realize that everything she's assumed up until now is wrong, and things are much darker and more dangerous than simple dragon killing.

Or, if I wanted to play this plot as a straight up Fantasy romance, I could even start the book at the moment when she enters the dragon cave and discovers the dragon she's been training her whole life to kill is actually a super hot dude who's never even heard of her parents and the whole thing was a set up and now they have to work together to find the true killers.

All of these stories would have the same basic set-up plot: girl loses parents to dragon, girl learns dragon hunting for revenge, girl goes to kill dragon and things go wrong. In execution, however, these stories are in fact wildly different in everything from tone to the end secret. All of the above are valid entry points for their particular versions of the story, but what I'm really trying to get across here is that the beginning of a story is not a fixed point. Where you enter a novel depends as much on your audience and what kind of story you're trying to tell as it does on plot.

This isn't to say opening with a hook isn't important. It's vital! Think of the last time you picked up an unknown book. Did you keep reading if the opening page was boring? What about the opening paragraph? Of course not. You put that sucker down, and rightfully so, because the author failed to hook you. This is why asking questions like "where should I start my novel?" is so important, because if you can't keep a reader past the first page, they're not going to be your reader.

Again, though, see above. Not all hooks are the same for all genres and readers. A young girl struggling with the impotent rage of seeing her parents eaten by dragons is a powerful opening, but only if that's the tone you're going for in your book. What's gripping for a gritty Fantasy might turn off readers who're here for a lighthearted dragon/dragon hunter romance and vice-versa. This is another reason why it's so important to know your genre before you start writing. Being published means writing for an audience, and the more you know about how to entertain and hook that audience, the more successful and happy your career will be.

I know all of this seems like a lot to think about for something as simple as an opening scene. Personally, I didn't really start thinking about this stuff until I was multiple novels into my career. I simply wrote what felt like a natural beginning and worked from there. That's not a bad way to write, especially if you have good story instincts, but it can't possibly match the level of control and finesse that comes from actually knowing and thinking about what you're doing.

Good novels don't happen by accident. They are a string of conscious, considered choices. Writing is work, and like any work, the more thought and finesse and skill you put into it, the better the end product becomes.

I hope this post helps you find new ways to think about how best to begin your own books! As always, thank you for reading, and I wish you nothing but the best of luck in your writing journey!

Yours,
Rachel 

Friday, August 15, 2014

How to Write a Great Blurb

This week, I finally read Blake Snyder's Save the Cat!, the screenwriter's classic How To Tell a Story book. As a non-screenwriter, I still found it very interesting, but the part I liked the best was definitely the chapter about loglines.

So a logline is basically the one sentence description of a movie you used to see in the paper back when people actually looked at news papers for movie times. Things like:

"The fight for the future begins when a computer hacker learns the world exists in the sophisticated alternate reality of a computer program called 'The Matrix'"

"A 17th Century tale of adventure on the Caribbean Sea where the roguish yet charming Captain Jack Sparrow joins forces with a young blacksmith in a gallant attempt to rescue the Governor of England's daughter and reclaim his ship."

"Toula's family has exactly three traditional values - "Marry a Greek boy, have Greek babies, and feed everyone." When she falls in love with a sweet but WASPy guy, Toula struggles to get her family to accept her fiancée while she comes to terms with her own heritage."

These are loglines for The Matrix, Pirates of the Caribbean, and My Big, Fat, Greek Wedding respectively, though I probably didn't even have to tell you that. We know these stories, because these were all loglines that sold movies. In the business part of Hollywood, that's a logline's job: to sell a script.

In this area, at least, we novelists have it WAY better than screenwriters, because we have blurbs. Unlike loglines, which have to be short enough to pitch in that proverbial elevator, blurbs (or query letters, which are basically blurbs personalized to an agent) are allowed to take up entire paragraphs. Compared to the loglines above, that's an embarrassment of riches in terms of space to lay out our stories, and yet we still struggle to fit it all in. How do you convey what your 100,000 word book is about in two paragraphs? That's barely enough space to lay out the main characters and a basic sketch of the plot.

Well, you're in luck, because telling the story isn't what blurbs are for! A blurb, like a logline, isn't meant to be a synopsis or a report or anything so heavy. Instead, it is the answer to the question, "What is your story about?" And as any author who's admitted their profession in public can tell you, when someone asks "What is your story about," they're not signing up to hear a book report. They just want to know what's the genre, and why should they care.

Once you understand that, you've taken the first step toward mastering the blurb, because blurbs, like the loglines above, aren't there to tell the story, they're there to sell the story. They're meant to hook, to tease, to excite, to get whoever is reading them to want to read more. That's it, that's the entire point, and once you realize that, writing blurbs becomes very simple.

Not easy, of course. Blurbs still have to be short, witty, tantalizing, and full of hooks, which is hardly a walk in the park. But with a few guidelines (and the knowledge that you're writing ad copy, not a book a report), blurbs can stop being things you hate and become fun writing exercises.

Years ago, when I was haunting the NaNoWriMo forums, I came across the best single line hook for a novel I've ever read. It was one of those "boil your novel down to one sentence" challenges, and the entry was "He broke the world, can he fix it?"

That's a hell of a hook. I think I actually asked out loud "I don't know, can he?!" If there'd been more, I would have read it right there. Now, having read Save the Cat!, I think I understand why I was so immediately snapped up. In his book, Snyder mentions that the two essentials for every logline are irony and mystery. "He broke the world, can he fix it?" is just these two things in their purest form, a giant, unbreakable thing has been broken by an individual (irony), can he fix it? (mystery)

This two pronged approach is most easily visible in loglines where the enforced brevity leaves no room for anything else. Looking back up at the logline for The Matrix, we see that our real world isn't real at all (irony) and that we're going to be fighting machines to get back (inherent mystery, can we win?). Blurbs, being longer, are a little different. They still rely on mystery and iron, which could also be called the ingredients for a good hook, but they have the space to pack in more: more characters, more intrigue, more hooks. The canny writer will use this to her advantage.

Take, for example, the blurb for Magic Bites by Ilona Andrews:
"Atlanta would be a nice place to live, if it weren't for magic… One moment magic dominates, and cars stall and guns fail. The next, technology takes over and the defensive spells no longer protect your house from monsters. Here skyscrapers topple under onslaught of magic; werebears and werehyenas prowl through the ruined streets; and the Masters of the Dead, necromancers driven by their thirst of knowledge and wealth, pilot blood-crazed vampires with their minds. In this world lives Kate Daniels. Kate likes her sword a little too much and has a hard time controlling her mouth. The magic in her blood makes her a target, and she spent most of her life hiding in plain sight. But when Kate’s guardian is murdered, she must choose to do nothing and remain safe or to pursue his preternatural killer. Hiding is easy, but the right choice is rarely easy…"
This is a fantastic blurb on all accounts. There's requisite the irony (how could a city with magic not be a nice place to live?!) and mystery (Why is there magic? Will Kate catch the killer?), but there's also about ten billion other amazing cool hooks waiting to grab us--magic and technology switching places! A ruined metropolis crawling with magic! Necromancers who mind control vampires! A kick-ass heroine! A killer on the loose! How could you not want to read this book?!

This is the power of a great blurb. The paragraph above tells us almost nothing about the actual plot. There's only one named character (Kate Daniels) and a single recognizable location (Atlanta). We don't know why magic came back or what the world is like or even what Kate actually does for a living, and yet I want to read it all RIGHT NOW, as do hundreds thousands of other people going by her regular appearances on the NYT Bestseller List. We all want to read because this blurb does a great job of selling the setting, characters, and voice of the book.

That last bit is really crucial, and one of the reasons why authors should never farm out their blurb writing. Unlike loglines for movies, blurbs are more than just a sales pitch. They're also a sample of the writing we can expect inside. If a writer can't write a good blurb, or at least an interesting, engaging one, I have to wonder if they can write a novel. Blurb writing is hard, yes, but it's still writing. When I see an overworked blurb full of awkward sentences, predictable turns, and cheesy stock phrases ("the fate of the world," "toughest challenge she's ever known," "Character's perfect life falls apart when"), I can't help but wonder if the book isn't just as bad. That's never what you want people to wonder! You don't want them to wonder at all, you want them buy/request sample pages with squeals of delighted glee!

So, if you're sitting down to write a blurb or a query letter for your book, or if you already have a blurb/query letter and you're not getting the responses you want, take a step back and ask yourself if your blurb is doing its job. Is it highlighting what's best and most interesting about your work? Is it only telling people what they will read, or is it showing them why they want to read it?

Again, blurb writing is not easy. I can write 1000 words an hour, but I've spent two days on a 200 word blurb and still not been completely happy. That can feel a lot like failure when it hits, but your blurb is worth that level of effort, because the blurb is the most important bit of writing in your novel. The blurb is the first impression, the foot in the door. It's the very first thing anyone will read of your work, and if that blurb can't convince a reader or agent to keep going, your novel will not be read. So never be afraid to take your time and never settle for a blurb you don't love. It might take dozens of tries, but a good blurb is always worth the work in the end.

I hope this has helped you get a bit more insight into the World of Blurbcraft! I wanted to put up a really terrible blurb as a counter example to the Ilona Andrews one above, but there's no writer I dislike enough to embarrass them like that. Besides, you know a bad blurb when you see one. Everyone does, which is why they don't work. So use that same gut instinct on your own blurb. It might hurt, but I promise it's a good, becoming-a-better-writer kind of hurt.

And that's my post on blurbs! As always, thank you for reading, and remember to pile those hooks high!

Happy writing!
Rachel

Monday, November 25, 2013

What Project Runway Taught Me About Writing


My husband and I have been on a Project Runway binge lately (we've only just finished season 8 so NO SPOILERS!!!). A few days ago, I joked on Twitter that I was going to do a post on all the lessons I've learned about writing while watching the show. Things like "When someone tells you they hate your book/look, don't argue, just quietly hate them." (Seriously, Gretchen, SHUT UP. You are only digging that hole deeper when you argue with the judges!) or "Make separates and accessorize. The designer/writer who makes the same cocktail dress/book every time always goes home early."

Anyway, the whole thing started as just an excuse to make Project Runway jokes on Twitter, but the more I thought about it, the more I realized I wasn't actually joking...

At its heart, Project Runway is a show about being creative under pressure. It's about putting your work and yourself out there to be judged, often harshly, by a jaded and fickle industry famous for chasing trends. It's about staying true to your artistic vision even when other people hate it, because if you change your style to try and please everyone, all you end up with is boring. It's about balancing art with commercialism, drama with practicality, structure and craftsmanship with time limits, all while staying within the constraints of a tightly defined medium...

Sound like anything else I talk about on this blog?

The parallels between writing and designing are by no means perfect, but the ones that do exist are pointed enough that I feel justified in making an entire post on the subject. Please note that while I won't be referencing specific events in the show, I will be assuming at least a basic understanding of Project Runway and reality TV elimination shows. If you have no idea what I'm talking about, the Wikipedia article on the show has a great breakdown of the basic format. You can also watch several seasons for free at Lifetime. Note that I am not being compensated by Project Runway or Lifetime in any way for this post or these links. I just really freaking love this glorious, redonk, catty circus of a show.



You tell it like it is, Heidi.

Anyway, now that's out of the way, on with the post!

Art vs Commercialism, or, "You Have to be True to Yourself as a Designer"
The more I think about this topic, the more excited I get, and not just because it gives me an excuse to post pictures of Tim Gunn (though that was a definite bonus). See, as I've done my yearly "Ask an Author" thread on the NaNoWriMo forums, one of the themes I run into again and again is this idea of "What should I do to sell my book?" This question manifests in many forms, from the ever popular agent questions to "I notice there's a lot of X out there, can I write Y and still get published?" to questions about how long a novel should be in order to be acceptable to publishers. My answer to these questions is always the same: keep the restrictions in mind, but always stay true to your story and your vision. And every time I say I say this, I hear Tim Gunn in my head saying "you have to trust your instincts and be true to yourself as a designer."

I know this all sounds a little cheesy, but work with me here. On Project Runway, the ultimate goal, the Holy Grail, is an outfit that is creative and beautiful, but still wearable. A dress you can't walk in is useless, but a dress that's too plain is boring (which is the kiss of death on Project Runway). The judges always go crazy over the outfit that is wearable, but still interesting. Something that is exciting and sexy and beautiful without being costume-y or overwrought. They want something that will make them go "Wow!" but can still be sold at a department store.

This delicate balance between creativity and commercialism is also at the heart of publishing. Publishers and readers are constantly looking for the next new thing. They want a story that knocks their socks off and shows them something they haven't seen before, but at the same time it can't be too far out there. The book still has to be readable, and it has to be something that can be summed up in a 150 word blurb and make people want to buy it. Bonus points if the story's on trend for what's hot in reading right now, but it can't be too trendy or it will seem old hat before it's even published.

Just as the designers on Project Runway are scrambling to meet this seemingly impossible standard, so are writers struggling to balance their own creative vision with the needs of the modern publishing world. Even people who self publish have to meet reader expectations. Books that are too weird might be extremely creative, but readers and publishers will often pass over them because they're too strange to be taken seriously. Does this mean the book is bad? No, it simply means it's not publishable, which isn't the same thing at all.

It is perfectly possible to have a fantastic, non-commercially viable book just as it is perfectly possible to make a gorgeous dress that is a work of art and yet will never be mass produced or available for sale. But publishing, just like Project Runway, isn't about art. Or, at least, it's not wholly about art. It's not a show for making dresses that will sit on mannequins in a showroom. It's about who can make the best, most interesting clothes that could potentially be sold to real women.

By the same turn, whether you're going through a traditional house or doing everything yourself, commercial publishing is about writing books people want to buy and read. This is why it's so important to know what you want from your writing career. If you want to be an artist first, then commit to that. Accept that your vision comes before sales, and don't get upset when you're not commercially successful. If you want to be a bestseller, same story. You need to commit to your decision and focus on how to make the biggest, most interesting splash while still playing within the tightly defined rules of your genre. And if you want to be both (which is what I and I think the vast majority of authors really want) then you need to commit to learning how to balance art and commercialism.

I'm not saying this is easy. Reliably creating a new, exciting, wonderful stories that are commercially viable is just as difficult as creating beautiful, interesting, new types of clothing that are still wearable and comfortable. If this crap was easy, everyone would win Project Runway, and everyone would be a mega successful author.

Personally, I take great comfort in the fact that it's not easy, because then, when I fail, I know it's not because I'm a failure, but because I've set myself to a nearly impossible task. I also know that I can pick myself and keep working, because unlike Project Runway, I don't have to worry about getting sent home and losing all my dreams forever if I have a bad day. Bonus!

The Vast Effort behind "Effortlessness"
Nina Garcia and her dreaded Death Glare.
Not to betray my endless Tim Gunn love, my favorite point of view on Project Runway is actually panel judge and Marie Clare Creative Director, Nina Garcia. Where Michael Kors is the (bitchy) voice of the pro designer and Heidi Klum fills the role of the potential client, Nina is the voice of the Fashion Industrial Complex. She is the one who looks beyond artistry, beyond technical skill, even beyond her own personal taste to see where a design can successfully go. She thinks about how a dress would be styled in an editorial spread, she thinks about hanger appeal, she is constantly asking "Who is your customer? Who wears this dress?"

These are all amazingly pertinent, professional questions that a lot of designers don't consider, especially in the beginning of a season. But if we replace the word "dress" with "book" and "designer" with "writer," all her questions are still important. It's very easy as a writer to get caught up in your own vision of the story, and having someone like Nina Garcia haul you up and ask "Who reads this book? How will this book be sold?" can be fantastically eye opening. 


If Project Runway was Project Bookshelf, Micheal Kors would be the Tom Clancy style big bestseller, Heidi Klum would be the book buyer, and Nina Garcia would be the acquiring editor. Fortunately for us, most fiction editors are not nearly as mean as she is, at least not to their authors, but it's their job to ask these same sorts of questions. And that's really important, because these are vital issues a lot of authors don't consider, or worse, don't feel they need to consider until the book is done. But just as those designers got a lot better after they started taking Nina's criticism to heart, I think we as authors can't help but improve if we start out our projects thinking about the realities of the markets our books are going to face and incorporate those decisions naturally into our writing process rather than trying to shoehorn our vision into a commercially acceptable shape later (or worse, standing on the runway and arguing with the judges about why they're wrong. No one wins that fight.)


All of that said, however, one of Nina Garcia's favorite words is "effortless." You can always tell when she really likes something because she'll trot out that word, especially if draping is involved. But when she says "effortless," she often qualifies it with the reminder that effortless doesn't mean easy or undesigned. This is because "effortless" in fashion and writing only means the appearance of serendipity. Just like Heidi Klum's ageless makeup, it is an illusion of careless grace that actually requires an enormous amount of care, thought, and work to produce. 

Illusion is the key. When all that work is visible, garments (and novels) are criticized for being "overworked" or "overdesigned." Designers (and writers) are told they're "trying too hard" for adding purposeless details like zipper embellishments or piping in their effort to show how much work went into something. Nina's other favorite phrase is "you need to edit." She is constantly telling designers that they need to step back, look critically, and edit their work down to its essence. "Less is more," she says over and over when some designer has stuck 50 bows on his dress and styled his model's hair in a big Lady Gaga style bow bun. "You need to remove, not pile on."

Of all the advice I steal from Project Runway, this is the sentiment that translates most directly. Writers are creative people by definition, and as creative people, it's very easy to get lost in our own work. When you have an amazing idea that doesn't really fit the story but is too cool to leave out, writers will think of all kinds of wacky rationalizations why they don't need to cut the scenes they love. We often defend these decisions by saying we're adding depth and hooks to our novels when, in reality, we're doing the writing equivalent of over designing. 

To be fair, a lot of over written books do well, but then, a lot of ugly, over designed clothing gets sold for reasons I can not fathom. But just because some people get away with it is no excuse to go easy on our own editorial eye, because the best books/designs, the ones that endure, are the novels/dresses that appear effortless and natural. The end goal of all work in writing is to appear like no work at all. To give the reader a story that simply flows like it was always meant to be. 

In writing as in fashion design, if you do your job right, no one will even notice how hard you worked to do it. They will not see your struggles or your late nights or your botched scenes or how you rewrote the first paragraph 100 times. All they will see is the beautiful, effortless finished product, perfectly presented, and that is as it should be.

"Make It Work"
I couldn't possibly do a Project Runway themed blog post without talking about the show's famous catch phrase, "Make It Work." I might not be working 18 hour days, sewing and creating under enormous pressure just for a chance not to get eliminated from the show that has promised to make all my dreams come true, but it's still powerful mojo. When I am upset, the sound of Tim Gunn saying "Just make it work" is like a Pavlovian trigger for my ability to get up and press on. And that's really, really important, especially in writing, because the moment you start writing on a deadline, Make It Work becomes your mantra.

Whether you're writing for yourself or for a publisher, there are times when the book just has to get done, and you don't know how it's going to get there. Maybe you've written yourself into a corner, or maybe you went entirely the wrong direction and now you hate everything. Maybe you're just stumped on a plot point and you have no idea what to do next, but you need to figure it out pronto, because if you don't get this book ready to turn in to your editor in the next month, you're going to throw off your entire publication schedule. Your book will be late, your readers will be mad, and you won't get paid when you thought you were going to be. DOOOOM!

Okay, so maybe I'm exaggerating a little bit, but when you're in the middle of the crisis, the idea that not finishing this book on time will destroy your career feels absolutely real. More than one author has crumbled under the pressure, but funny enough, this is where Project Runway has us beat, I think. Because no matter how stressed those designers get, no matter how crazy the time limit on the challenge, when it comes time to put on the show, they always have something to send down the runway. It may not have been their best look, but in the end, the designer who can pull it out and make it work is the designer who is successful, and the same goes for writers.

I usually shy away from generalizations, but I don't think I'm going out on a limb when I say that every writer has faced a moment where they didn't know how to go forward. When this happens, especially under a deadline, the difference between writers who choke and writers who succeed is their ability to do like Tim Gunn says and make it work.

This isn't just a careless bon mot. The ability to resist panic is not a natural one. We're born panicky, wary animals who seem predisposed to jump to the absolute worst conclusion, and the ability to rise above this, to be calm and creative under pressure and get the job done, is the line that separates the professional from the amateur. Fortunately, it's also a talent that can be learned, and part of Tim's role on Project Runway is to teach this ability to panicked designers who've just realized how screwed they are.

No matter how carefully you plot or how good you are at managing time, if you pursue a career in writing, you will eventually come face to face with the "I'm totally F'ed" moment. When this happens, it is perfectly natural to freak your shit. Once that's over, though, it's your job to calm down and find a way to make it work. Because you're a professional, and professionals always find a way to deliver. The same "never give up" attitude that gets you published keeps you published, and the harder you embrace that truth, the more quickly you recover from disappointment and find your way to make it work, the more successful you will be.

***

One of the most amazing things about being a professional artist, or professional anything, is discovering that the more things change, the more they stay the same. The pressures of being a commercial artist vary wildly from industry to industry, and yet the core remains unchanged. Designers, writers, graphic artists--we all face the same struggle to produce creative yet salable work under pressure while not sacrificing the vision that makes this art our own.

My situation is very, very different from the contestants on Project Runway, and yet I can still learn from their mistakes, and that's a lot more than I ever expected from a cheesy reality show about making high fashion dresses on ridiculous deadlines out of random crap. So thank you, Project Runway. I learned a stupid amount about myself from your ridiculous programming.

I hope you enjoyed this absurdly long blog post about a television program! Thank you for putting up with my waxing rhapsodic over reality TV personalities, and as always, good luck with your writing!


It is, Heidi, it really is.


Wednesday, October 23, 2013

Anatomy of a Hook

This morning, I was thinking about Six Word Stories. You know, the writing exercise inspired by Earnest Hemingway's famous short, "For sale: baby shoes, never worn."  After lying dormant for decades, these literary bon mots surged back into popularity a few years ago. Here are a few of my favorites from the Wired Magazine collection:
"Longed for him. Got him. Shit." - Margaret Atwood
"Gown removed carelessly. Head, less so." - Joss Whedon
“I couldn't believe she’d shoot me.” - Howard Chaykin
"Tick tock tick tock tick tick." - Neal Stephenson
"Epitaph: He shouldn't have fed it." - Brian Herbert
Personally, while I enjoy reading Six Word Stories, I always objected to calling these things stories. With the exception of Margret Atwood's spectacular entry above, none of them have plot or characters. Nothing changes, no tale is told, therefore, I put forth that these short pieces (however clever) aren't stories at all. They're hooks, and when done right, they represent a perfect encapsulation of what makes us want to know more about a story.

"Hook" is one of those terms that gets thrown around a lot in writing about writing. You can't even search about "how to get an agent" or "how to write a book" without someone telling you that you have to hook your reader, often from the first line. And for the most part this is true, good advice, but when you use a word, especially a metaphor, so often and so exclusively, its meaning begins to leach away. That in mind, I thought I'd take a few words to stop the dilution cycle and talk about what the hook does mechanically in a story.

What Does the Hook Do?
As its namesake implies, the purpose of a hook is to "catch" a reader's attention. The starting point for all narrative is interest. Even before they've read a word, readers can be attracted by an evocative cover or a clever title, but the real kicker with hooks is that one is never enough.

This is where the fishing metaphor breaks down. Readers are not trout. You can't just have one powerful hook to pull them into the boat and leave it at that. Rather, you're enticing them to climb into the boat of their own accord, first with a good title, then with a good first line, then with good tension, then with plot twists. It's never done, it's always hook hook hook until they've reached the last page, and then you've got to hook them again for the sequel.

I actually wrote about this eternal hooking process in a post called Story Velcro. The basic idea is that if you want your reader staying up all night and turning pages, you have to keep sinking hook after hook into them until they're stuck to your book like velcro. And, of course, with so many hooks, you need to vary it up to make sure the reader doesn't get bored and the hooks become less effective as a result. So, let's take a look at what types of hooks we have to work with.

Because I enjoy dividing things into categories, I like to separate my hooks out into 3 broad classes: Big Ideas, Suspense, and Wit.

Big Idea hooks are exactly what they sound like: big ideas that capture the imagination and then use that thrill, that inspired curiosity, to make you read more. Because of their inherent Wow! nature, Big Idea hooks are often high concept, like the opening line to J. M. Barrie's Peter Pan novel, Peter and Wendy, "All children, except one, grow up." This hook immediately sets out an impossible situation that makes the reader want to know "Why doesn't this child grow up? What's going on?" It also, coincidentally, meets the criteria for a Six Word Story. See how that works?

But the Big Idea hook doesn't have to be highbrow or complicated. It can just as easily be straight and to the point, like the exceedingly simple and highly effective "Snakes on a Plane," which is quite possibly the greatest hook of our generation. (Seriously, they sold the entire movie, millions and millions of dollars, on that line alone. Now THAT's a hook!) The essence, however, is the same. We hear a big idea, and we immediately want to explore it.

Sometimes the Big Idea is the core of the novel as well as the hook, the central spoke that everything else radiates off. Other times, the Big Idea is just one of several cards in the writer's hand. However it's used, though, the Big Idea hook packs the biggest bang for your buck. As Snakes on a Plane showed, people will put up with some pretty awful drek if they love the Big Idea enough. That said, Big Idea hooks rely on execution (i.e., how well you actually explore and use that Big Idea to tell a story) and can overshadow the narrative they're supposed to be pulling the reader into if used incorrectly (see the final two Matrix movies for an example of how Big Ideas aren't everything).

Long story short, the Big Idea is the Dirty Harry gun of hooks, and should be treated accordingly with respect and caution.

But while the Big Idea hook is the most flashy of the three, the Suspense hook is by far the most prevalent and omni-useful. The Suspense Hook is a line that rouses curiosity by implying an interesting situation without giving away the details. Going back to our Six Word Stories, Joss Whedon's "Gown removed carelessly. Head, less so," Howard Chaykin's “I couldn't believe she’d shoot me,” and Brian Herbert's "Epitaph: He shouldn't have fed it," are all examples of Suspense hooks. Each one is a tiny peek into a much larger, more complicated situation, a tantalizing hint of a vastly interesting story, and we as readers can't help but read the next line to find out what happens next.

"What happens next?" is, in fact, the core of what makes the Suspense hook work. You are hooking interest via that most powerful of human drives: nosiness. We always want to know what's going on, what are people doing, even if those people don't actually exist. A good Suspense hook grabs that curiosity and turns it into a page turning engine.

This sort of thing is the bread and butter of the Mystery and Suspense genres, but human curiosity exists everywhere there are people. So long as your reader is human, you can count on enticing them with a leading, suspenseful hook. Keeping them, of course, will require actually making that suspense pay off.

(On a side note, "Weather Report" openings (i.e., "It was a dark and stormy night") also fall into the Suspense category since they are there to create atmosphere, interest, and general What's going on?-ness in the world at large. That said, they tend to do this badly, because unless there's a hurricane bearing down on our heroes, weather is not in itself very interesting. There's a reason these openings get a bad rap, so unless you're dead confident you can knock it out of the park, I'd avoid trying to make weather into a hook.)

Finally, we come to my personal favorite hook: Wit. Wit hooks are exactly that: bits of writing so charming and interesting and well done that we will keep reading just for a chance at more. Jane Austen was a master of the art, and several of her Wit hooks are now well known lines everyone repeats. Even people who haven't read Pride and Prejudice know that "It is a truth universally acknowledged, that a single man in possession of a good fortune must be in want of a wife." That's how good her hooks are, they hook themselves out of her book and into our cultural consciousness.

Of all the hooks, Wit is the hardest to pull off. It's a delicate and highly creative art that's insanely easy to mess up and depressingly dependent on individual taste. What one reader considers witty, another might consider overwrought or cutesy. That said, when done right, it can win you readers like nothing else. Even if they're bored stiff with the actual story and characters, people will keep reading so long as the text is packed with enough witty hooks to overcome the rest, which is a claim none of the other hooks can make.

That said, wit is not the same as good writing. Granted, many good writers are witty, but there's so much more to storytelling than being a good wordsmith. Your story should stand on the strength of its characters and narrative, not just because there's enough wit in the language to keep the pages turning. There are plenty of successful authors who survive by wit alone, but I wouldn't call them good writers, and I don't tend to keep their books past the initial burst of witty pleasure (or finish them at all, actually).

Special Addendum: Mixing Hooks
Just like in Food Science where the best recipes rely on mixing fat, salt, and sugar into ever more complex concoctions, the absolute best hooks come when you mix two or more of these hooks together. My absolute favorite novel opening of all time is the beginning of Deanna Raybourn's, Silent in the Grave.
"To say that I met Nicholas Brisbane over my husband’s dead body is not entirely accurate. Edward, it should be noted, was still twitching upon the floor."
This is an absolute perfect mix of suspense and wit. I want to know every single thing about what's going on here, and I am still grinning like an idiot over how charming it is. I bought the omnibus of her first three books on the strength of this line alone. A highly effective hook.

But as with everything in writing, the more you try to do, the better you have to be to pull it off. Mixing hooks is a delicate alchemy, and can easily blow up or fall flat if you don't get it just right. But again, as with everything in writing, the more you know about what you're doing, the easier pulling it off becomes.

Hey girl, this sounds great and all, but who appointed you grand poobah of putting things in boxes? Why do hooks have to be categorized, anyway? You're one of those crazy people who labels everything, aren't you?

... Maybe...

While I confess to a slight obsession with dividing nebulous ideas into workable categories...(What? Nebulous ideas defy examination by their very nature, and without examination, how can we improve? I must catch this cloud and pin it down...FOR SCIENCE!!!)

Ahem, anyway, the point here isn't that these three branches I've outlined above are some kind of Holy Trinity of Hooks. Quite frankly, while I of course hope that you like my categories and find them helpful, I don't really care one way or the other if use mine or make your own or say screw it all together. The point of all this, my dear reader, is to take the washed out, overused, high-school-lit-class-vocab-word hook and turn it into something useful again.

Though hooks are one of the most important concepts of writing, constant flogging has robbed the term of all its meaning, and the only way to get that meaning back is to divide, dig in, and examine. If this article has done nothing but make you pissed at how wrong I am about all this, then it's still done its job, because you were thinking critically about hooks, and that very act pours meaning back into a vital term that deserves so much more than an off the cuff, "everyone knows what this is" comment on a writing blog.

It's hard for me to express how angry I get when I see so many people talking about hooks, and yet saying nothing. "Something that hooks the reader" isn't enough. You can't define a term with itself, especially when that concept is the make or break point for a novel. It doesn't matter how good your book is, if you haven't mastered your hooks, no one is going to get past the first page. If there was one thing I would tell new writers to master above all, it would be the hook, because the hook opens the door to everything else.

Whew, that got long and technical, but still, I trust, enjoyable. If you're a writer, I hope this breakdown of hooks helps you find new, more effective ways to use them in at your own writing. If you're a reader, I hope this insider knowledge helps you realize when you're being tricked into reading a bad book supported by hooks alone (because who has time to read bad books?). Thank you as always for reading, and please feel free to leave your thoughts, good and bad, in the comments!

Yours as always,
Rachel

Tuesday, August 13, 2013

GUEST POST by author Rebecca Harwell

2 posts in a row?! Well, sort of! A few weeks ago, Rebecca Harwell, author of the pretty boss sounding THE THUNDERBIRD PROJECT (which releases TODAY!), got in touch with me to let me know how much she enjoyed my writing book, 2k to 10k, and asked if I would be interested in a guest post. Since I am always interested in hearing about how other people are using my tools, I thought it sounded like a great idea, so here we are!

And now, without further ado, here's Rebecca!

2K to 10K, Rachel’s amazing book on writing efficiently, wasn't yet published when I wrote THE THUNDERBIRD PROJECT, but I wish it had been. There’s one simple trick Rachel talks about briefly (amid tons of other helpful advice) that would have saved me a painful revision.

Know your ending before you come up with your beginning.

It sounds contrary to the linear nature of storytelling, but it’s a gem. Here’s why. While the beginning hooks your readers, the ending is arguably the most important part of the story where all the threads come together in some sort of satisfying conclusion. In many ways, an ending is in the entire book in miniature as all the important characters, plotlines, and symbols are present. It also captures the tone of the entire story.

Tone is where knowing your ending first comes in handy. With THE THUNDERBIRD PROJECT, I did a rough, linear outline before I sat down to write the book. I started with a strong image of the beginning and a fuzzy ‘the good guys win somehow’ ending. The opening scene of my first draft had a lighthearted, almost humorous tone to it. It was told through the point-of-view of a rookie cop who didn't quite know how to handle the situation of an injured metahuman interrupting his morning patrol. I loved the scene; I still do. But it wasn't the right place to start the story, and I only realized that when I came to my ending.

The story began getting darker and darker as the stakes got real and the bad guys didn't pull any punches. While the good guys did end up winning somehow in the end, it was at an enormous cost. The second half of the story had a grim tone that didn't match the beginning.

Rachel note: OMG I can't say how many times this has happened to me!

I ended up having to go back and revise the beginning for tone. This was hard. Mainly, because tone isn't something simple that can be deleted or added. It permeates the plot, characters, and prose, and takes many drafts (in my case) to change. Eventually, I got the consistent tone I wanted. I added a new opening scene and revised the old one so while it still had some humor, it wasn't as lighthearted as the original version. No one who reads the opening chapters now will expect the rest of the story to be a feel-good romp.

If I had known how my story was going to end before I thought of a beginning, I would have been able to tell what kind of story I was writing (another piece of Rachel’s advice) and avoid a long and hard revision. By coming up with your ending beforehand, you know what to set the reader up to expect in the beginning so they don’t feel they signed onto a different adventure than the one you delivered.

About the Book:

Not all superheroes live a glamorous life.

The Thunderbird project was an FBI-run group of superhumans until they were unceremoniously disbanded and sent out into the world to live normal lives. But unfortunately for the red-headed, mean-tempered Jupiter being 18-foot tall makes blending into society pretty much impossible. She resigns herself to living in warehouses and searching for a place where she can just be left alone.
Some just want the world to forget them.

Four years later, after being followed for days by unmarked vehicles, Jupiter is attacked and left for dead on a bridge, narrowly rescued amidst screams and camera flashes by an old teammate. She discovers that members of The Thunderbird Project are being targeted and one is already dead. Jupiter reluctantly joins the newly reinstated group.

But some people won’t forget and just want them dead.

With a whole lot of pain and past between them, the team struggles to find the identity of the assassins so they can all go back home. Since any chance of getting away from the world disappeared the day she crawled onto that bridge, Jupiter just wants to make the guys who came after her pay. And if that means sticking it to a world that hates her…so much the better.

You don’t get a ‘happily ever after’ when everyone considers you a freak.

About the Author
Rebecca Harwell grew up in small-town Minnesota and spent most of her time reading fantasy novels and comic books, obsessing over people who don’t actually exist, and writing novels for fun. Despite becoming an official adult last year, nothing much has changed. She is currently studying creative writing and Japanese at Knox College with an eye on getting her master’s degree in library science. Her debut novel THETHUNDERBIRD PROJECT, a dark superhero tale, is available from Bedlam Press, an imprint of Necro Publications. Visit her website at www.rebeccaharwell.com.

Thank you very much for stopping by, Rebecca, and congratulations on your release! Thanks everyone for reading, and I hope you enjoyed the guest post. Hooray for new authors doing new and cool things!

- R